Xcom Enemy | Unknown Console Commands

exec function KillSelected()

Create a new UnrealScript class (or extend XComConsole ):

// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit; xcom enemy unknown console commands

exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc)

if( ConsoleCommand("open XComStrategyMap") ) exec function KillSelected() Create a new UnrealScript class

// Console is active

local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy; local XGUnit kUnit

TacticGRI = XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI); if(TacticGRI == none) return;