Xcom Enemy | Unknown Console Commands
exec function KillSelected()
Create a new UnrealScript class (or extend XComConsole ):
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit; xcom enemy unknown console commands
exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc)
if( ConsoleCommand("open XComStrategyMap") ) exec function KillSelected() Create a new UnrealScript class
// Console is active
local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy; local XGUnit kUnit
TacticGRI = XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI); if(TacticGRI == none) return;