Weight Gain Html Games File

// reset game fully function resetGame() currentWeight = 12; currentNodeId = "start"; updateWeightUI(currentWeight); // reload start node without extra weight mod from previous state? we need to load fresh, but start node weightDelta 0. // but careful: we need to clear any residual "node weightDelta" by reloading start directly. const startNode = storyNodes["start"]; if (startNode) currentStoryElement.innerHTML = startNode.text; renderChoices(startNode.choices, "start"); else loadNode("start"); // re-sync weight display updateWeightUI(currentWeight); // add small effect

// Helper: update weight display & visual effects function updateWeightUI(weightValue) let displayValue = Math.min(100, Math.max(0, weightValue)); weightStatSpan.innerText = displayValue; // add tiny mood effect based on weight let statDiv = document.querySelector('.stats'); if (displayValue >= 50) statDiv.style.boxShadow = "0 0 0 2px #f6bc7c, inset 0 0 8px #ffd58c"; else statDiv.style.boxShadow = "none"; weight gain html games

addNode("cream_puff", "The cream puff tower is legendary! Maya eats six herself. She's now visibly plumper, with a soft tummy and dimpled thighs. She embraces her new shape, feels powerful and beautiful. Endings await: 'The Voluptuous Vixen' path.", [ text: "💖 Accept this gorgeous new body forever", nextNode: "ending_plush_queen", weightDelta: 0, emoji: "👑" , text: "🍬 More is more — legendary dessert tour", nextNode: "ending_supreme", weightDelta: 5, emoji: "🍨" ] ); // reset game fully function resetGame() currentWeight =

.char-name font-weight: bold; font-size: 1.3rem; letter-spacing: 1px; She embraces her new shape, feels powerful and beautiful

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Curve of Tales: A Weight Gain Story Game</title> <style> * box-sizing: border-box; user-select: none; /* cleaner for click choices */

.character-card display: flex; align-items: center; gap: 15px; background: #00000044; padding: 5px 15px 5px 8px; border-radius: 80px; backdrop-filter: blur(4px);