Pro Evolution Soccer 6 (PES 6) , released by Konami in 2006, is widely regarded as a watershed moment in football simulation history. While the physical game (CD/DVD) and console ROMs are well-documented, a parallel digital artifact known colloquially as “E-Text PES 6” has become a vital resource for the game’s enduring modding community. This paper explores what “E-Text” refers to, its function within the game’s architecture, and its importance for player customization and preservation.
Digital Documentation, Game Modding, and Archival Preservation
The Digital Playbook: Understanding E-Text PES 6 in the Context of Classic Football Gaming
Extra interactivity on desktop The visual above is just an image, but on a large screen you see the full interactive and get the option to hover over each of the fights and character paths to see extra information about the fight; who was fighting whom, what was special about the fight and in what other battles did these characters fight.
Check it out behind your laptop / desktop as well for an even more detailed look into all fights that happened in Dragon Ball Z. e-text pes 6
The fight info was taken from the Dragon Ball Wikia pages for each saga. For relevance, a few fights were taken out of the above visual; the Garlic Jr. and Other World Tournament filler sagas were completely removed. Also the ±5 fights that happened in the anime only and didn't feature any of the Z fighters, happened in a nightmare or flashback were taken out. Pro Evolution Soccer 6 (PES 6) , released
Created by Nadieh Bremer | Visual Cinnamon Pro Evolution Soccer 6 (PES 6)
Data from the very extensive Dragon Ball Wikia | Read about the design process in this blog